Head of Product, Designer · 2013–15
Wink / Quirky
- The challenge
- Quirky was inventing consumer products faster than any one of them could be designed for on its own, and Wink was the platform that had to make them behave like a single connected home. Every new device arrived needing to feel like part of something that already existed — which is a systems problem long before it is a screens problem.
- Owned
- The first designer on it, then the lead as the team was hired and grew — so the job changed from drawing the thing to making sure a growing team drew it the same way. Working directly with the founder on the platform's patterns rather than a fixed set of screens: how a device gets set up, paired, controlled and automated, so that the next product to arrive had somewhere to land instead of a new design.
- Outcome
- A connected-home platform that shipped, held its shape as new products kept arriving, and was later acquired — the design language outlasting the team that wrote it, which is the only outcome a platform is really for.
