Chris Meisner

Product and UX design

Taking early ideas to something buildable, since 2010

I’m a product designer working with founders and early teams, across brand, UX and UI — what a product is for, how it works, and what it looks like. I usually start before the product is fully defined, and finish with a working prototype and an interface system the team builds from.

Selected work, newest first. Where there is a story worth telling — what was unresolved on arrival, the decisions and surfaces that were owned, and what existed at the end that did not exist at the start — it is behind “Read more”.

Product Design and Development · Founder

A one-person brand, product and experience studio for founders, sold by the week rather than by the project. Read more

Founders Climb

Product Design and Development · 2026–

Close
The challenge
Building got cheap and fast, which moved the expensive mistake: not building slowly any more, but building the wrong thing quickly and calling it iteration. A founder can get almost anything made now — what stays theirs is the judgement about which thing to make, and it was being sold as a preamble to the real work rather than as the work.
Owned
All of it, being one person: the positioning and the name, the brand, the writing on every page, and the software the studio runs on — an application that carries an engagement from the question it opens on to the decision that closes it and the artifacts handed over.
Outcome
A studio that sells a week ending in a decision rather than a scope of work, live and taking clients. The application it runs on is in production, and engagements are run through it rather than through a folder of documents.

Miles

2025-26

Brand and Product Designer · Freelance

Brand foundation through to a build-ready interface: positioning and wordmark, type and colour direction, then the critical user path as a wireframe prototype running on real data, and the component set the team now builds against. Read more

Miles

Brand and Product Designer · 2025-26

Close
The challenge
Two founders with deep research, strategy and technical capability, and no product synthesis. Nothing was missing except a decision about what the thing actually was — which is the part neither of them could buy from an engineering shop.
Owned
Brand foundation through to a build-ready interface: positioning and user definition, typography, colour and image direction, the wordmark, the critical user path, a dynamic wireframe prototype running on real data, the branded dashboard, and the component set the team builds against.
Outcome
Five sprints and five refinement cycles between December and May. The founders left with a product thesis, a buildable core experience, and a brand and UI system they now extend themselves — the descent run without the studio in the room.

Product Designer · Freelancer

Working directly with the founders on flows and user-centred design — largely the work of turning genuinely complex information into something a person can read at a glance.

Citizen

2022–23

Product Designer · Freelance

iOS design and prototyping for new product ideas — UX journeys and early concepts rather than maintenance of what had already shipped.

PickUp

2018–22

Head of Product and Design · Co-founder

Co-founder and the only designer for four years — the identity, the product, the embed publishers dropped into their own articles, the SMS flow that let a fan play without installing anything, and the fundraise deck. Read more

PickUp

Head of Product and Design · 2018–22

Close
The challenge
Sports fans have an opinion about every headline and nowhere useful to put it. The conversation was scattered across group texts, feeds and comment sections — loud, unmeasured, and invisible to the media companies whose own content had started it. The bet was that the headline itself could be the question: answerable in one tap, wherever the fan already was, with no download and no signup form standing in front of it.
Owned
Co-founder and the only designer, so the brand, the product and the story investors read were all one job. The identity; the Pick itself, and the fan profile, points and rewards loop behind it; the embed publishers dropped into their own articles; the SMS flow that let someone play and get graded without installing anything; the marketing site; the fundraise deck. On a company whose whole proposition was low-barrier participation, where the friction went was the business model, not a detail of it.
Outcome
A platform that ran wherever the fan conversation already was — its own site, more than a hundred publishers, cable and OTT, and SMS. Topps gave memorabilia away through it in 2019; USA Today and its publisher network embedded the technology across 2020–21; Xfinity put it on the ten-foot experience for March Madness in 2021, where the SMS loop drove a 500%-plus lift in TV engagement. By mid-2021, backed by KB Partners, DRIVE by DraftKings and Connetic Ventures, it had reached 8.5 million people across 8,415 props and 688,084 picks, and a reader spent 1:55 on an article carrying a Pick against a 1:00 industry benchmark. It closed the following year: the distribution worked, the business under it never caught up. Four years as the founder rather than the designer a founder hires is the part that carried forward.

Buffy

2018

Designer and Developer · Freelance

A new home page for a material nobody had heard of — designed in Sketch and built as a working prototype in Webflow at the same time, scroll-driven background video included, which the tooling of 2018 did not make easy. Read more

Buffy

Designer and Developer · 2018

Close
The challenge
A new home page for a material nobody had heard of. The brand was largely settled and the assets were good, but the messaging, the photography and half a dozen stakeholders' priorities were all in separate places, and somebody had to hold them together long enough to become a page.
Owned
The organising as much as the designing: getting assets out of the photoshoot, settling content strategy and copy in wireframes before anything was styled, then designing in Sketch and building the prototype in Webflow at once — including scroll-driven background video, which the tooling of the day did not make easy.
Outcome
A solid v01 and a foundation to build on, handed to the full-time hire they brought in to take it further. Not the finished page either side pictured — worth saying plainly, because the useful thing that happened was the scaffolding, and handing over cleanly is part of the job.

Eater

2018

Product Designer · Freelance

Art direction for Eater's restaurant recommendations — the screen where you say what you are looking for, and the card you land on once you have found it.

M13

2018

Freelance designer

Branding, messaging and a clean mobile-first landing page built in Webflow, working directly with the founders.

Wyze

2018

Contract product designer

iOS and connected-device flows — cleaning up and optimising user journeys on a product that already existed.

Brand and P · Freelance

Branding and new-product innovation on Omega — user journeys and market ideation alongside the founders.

Beme

2017

Prototype designer, working close to the founders

Low-fidelity wireframes taken straight to a working prototype with the engineers in the room — a full-screen, Snapchat-shaped experience where posting a poll and answering one were the same act. Read more

Beme

Prototype designer, working close to the founders · 2017

Close
The challenge
The company knew it wanted to build something around polls and did not yet know what. Everyone had an opinion about what came next — which was the problem, and also, this being early 2017, exactly the cultural moment the product was reaching for.
Owned
Pulling the team leads' competing ideas into one shape, then proving it: low-fidelity wireframes taken straight to a working prototype with the engineers in the room, plus the strategy conversation about what the technology could actually do.
Outcome
A full-screen, Snapchat-shaped experience where people posted a poll and answering was the price of taking part. It did not ship at that scope, and the reason was funding rather than the idea.

Learnvest / Northwestern Mutual

2016–17

Contract designer

Concept flows and screens for large-format tablet dashboards a client and an advisor would use together, as the one outsider hired to show leadership something forward-looking. Read more

Learnvest / Northwestern Mutual

Contract designer · 2016–17

Close
The challenge
The head of the design department needed to show the company's leadership something forward-looking, and had budget for exactly one outsider to bring energy the internal team could not spend on itself.
Owned
Concept flows and screens for large-format tablet dashboards a client and an advisor would use together — which meant learning how the business actually worked first, so the prototypes solved real problems rather than looking futuristic.
Outcome
Hypothetical screens a C-level audience could read, with genuine mechanics behind them — the thing you show to find out whether a direction is worth funding.

Dig Inn

2016

Product Designer · Freelance via Playlab

Mobile screens for Dig Inn's ordering and checkout flow — the unglamorous business of getting someone through a purchase.

MTV

2016

Product designer · Freelance

iOS and platform work inside corporate requirements — systems thinking, cross-team collaboration and new product ideation.

Wink / Quirky

2013–15

Head of Product, Designer

Quirky was inventing consumer products faster than any one of them could be designed for on its own, and Wink was the platform that had to make them behave like a single connected home. Read more

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Wink / Quirky

Head of Product, Designer · 2013–15

Close
The challenge
Quirky was inventing consumer products faster than any one of them could be designed for on its own, and Wink was the platform that had to make them behave like a single connected home. Every new device arrived needing to feel like part of something that already existed — which is a systems problem long before it is a screens problem.
Owned
The first designer on it, then the lead as the team was hired and grew — so the job changed from drawing the thing to making sure a growing team drew it the same way. Working directly with the founder on the platform's patterns rather than a fixed set of screens: how a device gets set up, paired, controlled and automated, so that the next product to arrive had somewhere to land instead of a new design.
Outcome
A connected-home platform that shipped, held its shape as new products kept arriving, and was later acquired — the design language outlasting the team that wrote it, which is the only outcome a platform is really for.

Freelance designer

The experience design for a new reading experience, alongside their strategist, on a title carrying strict corporate and advertising requirements. Read more

Condé Nast Traveller

Freelance designer · 2013

Close
The challenge
A new reading experience for a title carrying strict corporate and advertising requirements — the pleasant version and the commercially mandated version had to be the same design.
Owned
The experience design, alongside their strategist.
Outcome
A reading experience that satisfied the requirements without reading like it had to.

Freelance Branding

The logo, wordmark and brand system for a startup with a real mission, a good first product and no mark to put on it. Read more

Holstee

Freelance Branding · 2013

Close
The challenge
A startup with a real mission and a good first product, and no mark to put on it. Whatever got made had to stand for who they were and still stamp cleanly across a wide, unpredictable range of products made with different artists.
Owned
The logo and wordmark, and the brand system around them.
Outcome
A mark that survived contact with everything they went on to put it on.

Full-time designer · Quartz, for The Atlantic

Quartz arrived with an unusually good brief: a news experience built mobile-first on the web rather than as an app, for a reader who is moving and wants a lot of information quickly. Read more

Area 17

Full-time designer · 2012

Close
The challenge
Quartz arrived with an unusually good brief: a news experience built mobile-first on the web rather than as an app, for a reader who is moving and wants a lot of information quickly. Mobile-first was still novel, and the brief asked for it taken to its extreme.
Owned
The identity from a name and nothing else — wordmarks and logo treatments to pitch, across social, merchandise and the hero screens — then the interface itself, designed over a UX designer's wireframes with the brand laid onto it, and handed to The Atlantic's external development team to build in WordPress.
Outcome
It launched, and it is now read as a pivotal moment in mobile web — among the first to ship an infinite scroll.

Plated

2012

Brand and Product Designer · Freelance

Branding and product for an early-stage startup — much of it the work of defining what the product was and how it should flow.

Full-time designer

Digital experiences for progressive brands — ecommerce, startups and local New York businesses.

Red Antler

2010

Designer · Full-Time

The agency's first hire, building brands and digital assets for startups, working with founders on both sides of the table.

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Nooka

2010

Designer · Intern · New York

A summer internship in midtown doing web and graphic work, directly alongside the founder.

The Art Institute of Phoenix

2007-10

Student · BFA in Graphic Design · Phoenix, AZ

A BFA in graphic design, a student job at a one-man web shop, and an internship in midtown.